01 HERO
One-player studio Est. 2023

From pixels
to prompts.

I spent a decade inside games. Now I build with AI. This is the signal from that orbit.

Enter the log
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Chapter 01
Transmission 001

Same obsession.
Different weapon.

Three years ago I was grinding ranked ladders, reading frame data, chaining combos until 4am. Turns out the muscle that lets you stay locked in past last-call is the same muscle that makes you good at shipping with AI.

I don't queue anymore. I prompt. I commit. I ship. The combos are just in a different language now.

Chapter 02
Transmission 002

Ship at the
speed of thought.

Every loop has gotten shorter. Have an idea at 11pm, prototype at midnight, on the internet by 2am. The bottleneck used to be typing speed. Then it was skill. Now it's just how well you can think out loud.

Vibecoding isn't a shortcut — it's a different instrument. You still need taste. You still need to know what "done" looks like. You just stop being the bottleneck.

Chapter 03
Transmission 003

Currently
in orbit.

Ongoing ops · payload classified
  1. 01[REDACTED]
  2. 02[REDACTED]
  3. 03[REDACTED]
  4. 04[REDACTED]

A handful of tools. A few experiments. More than a few things that won't ship. Details declassify when there's something worth showing.

Chapter 04
Transmission 004

The
loadout.

I pick tools the way I used to pick mains: fast, responsive, deep skill ceiling, good combos with everything else in the kit.

Copilot
Claude Code
Runtime
TypeScript · Next.js · Three.js
Platform
Self-hosted · Own metal
Canvas
Custom · Tailwind
Signal Out
End of transmission

See you in the
next log.

Nothing to sign up for. Nothing to buy. This page is a signal flare — if you got here, the orbit is close enough.

EOF · SCG · 2026